slimequest: (!!!!!!!!!!!!!!)
Out of nowhere I decided to replay Zelda II: The Adventure of Link last week.

I've always liked this game a lot, I think the fact that it's "different" gives it a unique atmosphere since Koji Kondo didn't do the music, Miyamoto wasn't involved in it, etc. Plus you get to make Link jump into pits of lava and give yourself a seizure as he dies. But really, the 2nd game in a series being the "weird" one was nothing new back then - "Mario 2" and Castlevania 2 being perfect examples. All these series went back to the original game's style in the 3rd game anyway, so it's fun to enjoy the offbeat titles for what they are.

It's actually the first game I can remember anticipating a lot, I must've gotten it the Christmas after I got my NES. I poured over the info printed in Nintendo Power constantly and made SURE that my Dad knew which Zelda game to get. There may have even been practice runs in Toys R Us to see if he could tell the difference between the original game and Zelda II.

Oddly enough I remember certain palaces in this game COMPLETELY differently than the actually are. I'm not sure if I made those levels out to be harder than they actually were in my head back when I was a kid or what, but it's bizarre. I'm still terrified of the Great Palace, but it's really weird to realize that I (mostly) remember the layout of it after all these years.

I've begun to play the original Zelda again too, but I'm not sure if I feel like playing that over again right now considering that Dragon Quest V should be arriving in the mail tomorrow. Ah, choices, choices.
slimequest: (Obvious puns ahoy!)
So what does Capcom do in order to revive interest in the Mega Man franchise, whose track record has been "Step 1, create new series. Step 2, milk the series to death with multiple games which are essentially the same game but with slightly different robot masters until everyone in their right mind has lost interest, Step 3, repeat"? I'll tell you. They make the ninth game in the original series which hasn't had a sequel in years, and they do it all in 8-bit graphics which are essentially rehashed from a game that came out in 1987.

And it works. Holy shit, does it ever work. It is literally the most perfect thing they could have done.

Seeing the title screen with the rockin' MIDI music playing and a copyright date of 2008 is mind blowing, and that's before you've even played any of the game. This game is freaking hard. You WILL die, a lot. A LOT. Because there is no way you can see some of the stuff coming. This is trial and error, or what I like to call "every NES game".

The game will beat you up, treat you like shit, do it again, and you'll be begging for more the entire time. It's obvious there were some people at Capcom who "got it", I mean, just take a look at the purposefully awful "box art" for the game:



So authentic it hurts.

It's ridiculous how simple it was for them to make it fun to take on EIGHT ROBOT MASTERS all over again, but here I am having a blast. Also, we missed you, Rush <3

August 2012

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