16-bit megalomania ROUND 2
Apr. 13th, 2011 06:26 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Wow, has it really been a week since I posted that? Anyway...
Following up with my first post on the subject, I'll toss out some questions to those planning on participating. Might as well make this thing work out as well as it can for us, right?
I'll be trying to get the word out about this thing a bit as time goes on. Remember, this won't start until summer, so there's still plenty of time to sign up. That means you, YES YOU READING THIS RIGHT NOW, can come have fun with us!
Okay, so originally I proposed this as a three games/one game per month during the summer deal. But I've been thinking, maybe it would work better if we did fewer games and gave ourselves more time with each one...? I really do want this to be as easy on everyone as possible.
That means we COULD do two games over a six-week span each, instead. That would give us more time per game and make it less troublesome on everyone, but we'd get one less game to play. What do you guys think?
In terms of what games we should play, I really, REALLY want to play Live A Live, so that's one game slot taken. The others are completely up in the air (to an extent), so if anyone has a game or two they think would fit well in this setup, I'm all ears. I might put up everyone's suggestions in a poll for us to vote on when the time comes.
Any other questions anyone else has, please feel free to add them here, too!
I'll probably be making the actual community for this thing soon enough, so you won't have to endure many more entries in my main journal about this... probably.It'd be easier on you to just succumb to temptation and join us anyway
Following up with my first post on the subject, I'll toss out some questions to those planning on participating. Might as well make this thing work out as well as it can for us, right?
I'll be trying to get the word out about this thing a bit as time goes on. Remember, this won't start until summer, so there's still plenty of time to sign up. That means you, YES YOU READING THIS RIGHT NOW, can come have fun with us!
Okay, so originally I proposed this as a three games/one game per month during the summer deal. But I've been thinking, maybe it would work better if we did fewer games and gave ourselves more time with each one...? I really do want this to be as easy on everyone as possible.
That means we COULD do two games over a six-week span each, instead. That would give us more time per game and make it less troublesome on everyone, but we'd get one less game to play. What do you guys think?
In terms of what games we should play, I really, REALLY want to play Live A Live, so that's one game slot taken. The others are completely up in the air (to an extent), so if anyone has a game or two they think would fit well in this setup, I'm all ears. I might put up everyone's suggestions in a poll for us to vote on when the time comes.
Any other questions anyone else has, please feel free to add them here, too!
I'll probably be making the actual community for this thing soon enough, so you won't have to endure many more entries in my main journal about this... probably.
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Date: 2011-04-13 10:45 pm (UTC)no subject
Date: 2011-04-13 10:55 pm (UTC)Also, it's not exactly obscure, as you said, but how many gamers have still yet to play it? Exposing more people to it would be a worthy goal, for sure.
My only concern is that starmen.net does group play thingies of that game... every year, is it? Pretty often, anyway. Of course our community would be different from theirs and all, so it would still be unique. If you guys want to play it, I was looking for an excuse to replay it anyway...
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Date: 2011-04-14 01:01 am (UTC)no subject
Date: 2011-04-14 01:05 am (UTC)Looking forward to your expertly-crafted dissertation of the Wild West portion of Live A Live.
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Date: 2011-04-14 12:30 am (UTC)(If you're wondering where I came from, I friended you when a Star Ocean LJ community reposted your Fetal Alcohol Syndrome Claude screenshots, because they were hysterical.)
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Date: 2011-04-14 12:34 am (UTC)So that's one more in our group, yay! It'll be fun, trust me. *void where prohibited
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Date: 2011-04-14 12:39 am (UTC)no subject
Date: 2011-04-14 12:42 am (UTC)I WILL TURN YOU INTO A BEEHIVEno subject
Date: 2011-04-14 05:15 am (UTC)Anyway, I really have no suggestions since I suck in terms of any sort of creative thinking. Six-weeks per game would definitely lessen the stress, especially for ridiculously slow gamers like me, though the fewer amount of games that would entail hurts a bit too (variety, spice, life, all that). But if the initial summer run proved to be successful, it wouldn't have to stop there; maybe continue on throughout the busier parts of the year at a slower pace (one game per two months? But I'm getting ahead of myself.)
No real ideas for game suggestions either. 16-bit era I had like, the SNES, and that was about it, so I don't know what other consoles of the time had to offer, and I seriously played maybe three RPGs during the time. (It wasn't really until the very late stages of the Playstation that I played more /shameful RPG 'fan' confession.)
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Date: 2011-04-14 05:50 am (UTC)No matter what format we end up going with, I'm definitely hoping to keep things going throughout the year, although probably at a slower pace. I'd love to get together and play Sweet Home or something near Halloween, among other things. The schedule would be nice and light, for sure. No stress involved!
No shame, no shame! This is part of why I wanted to do this, so that people who have always wanted to experience 16-bit games (and other classic generations) could give themselves a reason to take the plunge. Hopefully by the time we get through this first run, you'll feel a bit more caught-up with what you missed out on back then! ;D
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Date: 2011-04-14 10:48 pm (UTC)no subject
Date: 2011-04-14 11:41 pm (UTC)There's a live-action movie based on it, too! I have yet to see it, though. I think I might after I finish the game.
Here's a screenshot I took from Sweet Home, showing off what gore 8-bit can muster up. The game does get pretty creepy, and I'm not sure if the 8-bit factor makes things easier to bear or that much more horrifying.