slimequest: (Hmhmhm)
There are some games that attain that kind of timeless quality which extends beyond the limitations of the hardware available at the time. They aren't really good candidates for remakes, because in updating the graphics, sound, or any other aspect of what made the game what it was, something special would be lost. That something is a unique quality that makes the game, because not in spite of, but because of those limitations and stylistic choices of the time period, the game attains greatness.

Live A Live is that kind of game. Being a Super Famicom RPG by Squaresoft, there are certainly aspects of it that make it similar to others of its time. But I honestly do think this game is special. It stands out in the sea of somewhat-recently translated SNES RPGs by being genuinely unique, and with its surprising ability to draw the player in emotionally.

But enough about that, let's talk about the game itself! I've mentioned this game before, but after beating it (and being completely blown away by it in the process), I'm going to ramble on even more about it now.

Words )
slimequest: (I thought I told you to sit down)
I purchased Actraiser on the virtual console to have some good time happy feeling gaming. I still own my SNES cart and it works well, but I have some kind of intense distrust of battery saves nowadays so it was worth picking this up for the VC considering it's one of my favorite games of all time.

It's not like my save erasing would set me back all that much though, during this playthrough I realized how damn short this game is! It never seemed this short when I played it back in the day. Of course, having essentially memorized the whole game kind of helps it along. But seriously I've only sat down and played it twice for a little while each time and I'm already at Northwall :o

One of the things that is just so awesome about this game is the soundtrack. I think it was probably the first game where the music actually jumped out at me and made me think "wow, this music is cool". I think the fact that it sounds like music that would be in a movie is what amazed me the most at the time.

But can someone tell me what is up with the Yuzo Koshiro glamour shots on the backs of these soundtracks? XD I mean the front is normal enough, but on the backside we have Yuzo posing and desperately trying to look as badass as possible. It really doesn't look like it belongs at all xD; I THINK that he does this with other soundtracks of his, it's just kind of unintentionally hilarious.

Aaaanyway, I still think it's bizarre that you have to destroy the lower-level houses that your people build in this game in order to max yourself out and get back your "full" strength. It's fun, and amusing, and strangely therapeutic, but odd.

This game helped me with my homework today! HITOBITO NO TANJYO = Birth of the People, one of the tracks on the OST. I had to use that kanji in my Japanese homework and this game made me remember it, so, thanks, Actraiser! This probably offsets the amount of homework I skipped in order to play you years ago.

August 2012

S M T W T F S
    1234
567891011
12131415161718
19202122232425
262728293031 

Style Credit

Syndicate

RSS Atom
Page generated Jan. 4th, 2026 10:05 am
Powered by Dreamwidth Studios

Expand Cut Tags

No cut tags

Most Popular Tags