slimequest: (sup)
[personal profile] slimequest
Between finishing up FFIVDS and before DQIVDS comes out, I've been doing homework like a good little boy, but also playing around with roms on my breaks. Considering a new translation was released for it a little while ago, I loaded up Live A Live again and had another go at it.

Although Square had quite a few offbeat 16-bit RPGs, I don't think any quite come close to this. Basically you choose from one of seven characters to play as, each one coming from a different time period like old west, future, prehistoric times, etc. Each chapter has a different focus of gameplay and its own battle music (done by Yoko Shimomura), which helps keep things fresh and interesting. I like what the translation team did with the 2.0 patch as well - each scenario has its own font now as well, which even the Japanese version didn't have.

Currently I'm playing through Oboro's ninja chapter, which is about as close to a SNES Metal Gear Solid it gets. Basically your goal is to sneak into the castle without being seen and killing as few people as you can. It's actually possible to beat the chapter with zero people killed (Big Boss rank?) and the castle has a bunch of traps and puzzles to get through. For example, you overhear a password you can use to get through checkpoints fairly early on, but that password changes depending on what time it is (denoted by Oboro remarking that he hears a bell ringing in the distance), which is a really neat, innovative thing to do considering the time period when the game was released.

Basically, this game is pretty unique and awesome. It's really a great feeling to have a 16-bit game impress you even after all these years.

Date: 2008-09-15 02:41 am (UTC)
From: [identity profile] alice-curiouser.livejournal.com
Oh! That's a great idea! Any idea how many characters we get?

Date: 2008-09-15 02:46 am (UTC)
ext_189275: (Uh...)
From: [identity profile] slimequest.livejournal.com
Not a clue, honestly. Torneko has the longest name I think, so at least seven? Assuming the game plays by its own rules.

Date: 2008-09-15 02:50 am (UTC)
From: [identity profile] alice-curiouser.livejournal.com
I'm used to playing as a male hero, so I usually go with Max(x) or Felix (yeah, after my cat. so I'm a dork)... I was completely flummoxed when I tried to name my female hero in DW3. Better start thinking now!

Date: 2008-09-15 02:57 am (UTC)
ext_189275: (Muehehe)
From: [identity profile] slimequest.livejournal.com
Apparently, the semi-kind-of-almost-default names for the DQ4 heroes are Solo (male) and Sofia (female), so you could go for one of those if you're stumped.

Of course, coming up with names on your own is hard, but rewarding when you think of a good one.

Date: 2008-09-15 03:02 am (UTC)
From: [identity profile] alice-curiouser.livejournal.com
It was always funny when I played Shining Force because the default name was Max, and that's what I would have called him anyway.

I'll figure something out... can always go with Alice if nothing more inspirational strikes.

Date: 2008-09-15 03:08 am (UTC)
ext_189275: (Golden Boy)
From: [identity profile] slimequest.livejournal.com
Alice is good! A classic, if you will.

I used to name all my characters after myself, but that got old after a while... especially when I ended up not liking some of the main characters that ended up taking my namesake xD

August 2012

S M T W T F S
    1234
567891011
12131415161718
19202122232425
262728293031 

Style Credit

Page generated Jun. 6th, 2025 04:27 am
Powered by Dreamwidth Studios

Expand Cut Tags

No cut tags

Most Popular Tags