Jun. 25th, 2010

slimequest: (Hmhmhm)
There are some games that attain that kind of timeless quality which extends beyond the limitations of the hardware available at the time. They aren't really good candidates for remakes, because in updating the graphics, sound, or any other aspect of what made the game what it was, something special would be lost. That something is a unique quality that makes the game, because not in spite of, but because of those limitations and stylistic choices of the time period, the game attains greatness.

Live A Live is that kind of game. Being a Super Famicom RPG by Squaresoft, there are certainly aspects of it that make it similar to others of its time. But I honestly do think this game is special. It stands out in the sea of somewhat-recently translated SNES RPGs by being genuinely unique, and with its surprising ability to draw the player in emotionally.

But enough about that, let's talk about the game itself! I've mentioned this game before, but after beating it (and being completely blown away by it in the process), I'm going to ramble on even more about it now.

Words )

August 2012

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